Most video games have some core concept: save the princess, get the best time, blow up the most space monsters etc. In this way most games have an A to Z linear progression and each experience is the same for each user. The online element greatly changed that dynamic when players could interact together and create unique experiences. Fast forward this idea and we launch ourselves in to the exciting and somewhat creepy world of the MMORPG. MMORPG's known as massive-multiplayer-online-role-playing-games offer users the ability to interact as heroes or villains in an interactive world. Fair play and teamwork are usually stressed in these games, and many people have enjoyed slaying a dragon with a group of friends who's nationalities can span the globe.
Than there is Darkfall.
Darkfall is the same idea, you run around a digital fantasy world complete with dragons, unicorns and goblins. Yet there is one major difference. You are what everyone else is hunting. Brutal Darkfall pits player against player in an epic battle royale with little room for mercy. All those special weapons and pieces of armor you spent last week questing for? Guess what? Someone just jumped up behind you and took all of it after sending you to your grave with a fireball spell.
Is Darkfall fun? I am not sure, I have to mix my elation over a successful battle with my disappointment from losing all my cools stuff to someone who has been hunting me for the last thirty minutes.
Still, it is different and new, and in this industry that is something to be considered precious.